|
A
confession. I don't much care for Disney's animated films,
especially the more recent ones. I don't like their mawkish
cuteness, I don't like their sometimes insipid songs,
and I don't like the concept of projecting human characteristics
onto animals. I have even less time for their live action output,
which too often demands from the adult section of the
audience a willingness to shut down any trace of cynicism,
any concept of how the real world actually is, any memory
they have of clever writing or smart, sophisticated ideas
and let themselves be washed over by formulaic family
pap.

But
in the late seventies and early eighties something interesting
happened at Uncle Walt's firm. A new regime of young Turks
started to make films that were darker, more adult in
tone, recognising that the very fairy tales on which many
children are raised are themselves based on sometimes
sinister folk stories. Artistically, this was to be one
of the studio's most interesting periods, but financially
it was a disaster. Disney films had a formula, one that
their audience expected them to stick to, and some of
the most notable of their more modern films, which were
made during this period, did not. Heads rolled, and the
studio went back to telling the sort of stories that have
left the them looking somewhat archaic, and their attitude
and output an easy target for digs by the likes of Matt
Groening and company.
Of the live action films make during this period, two
in particular stood out, and the passing of time has only
increased their standing. One was Jack Clayton's atmospheric
and sometimes scary adaptation of Ray Bradbury's Something
Wicked This Way Comes, the other was Matthew
Robbins' dark fantasy Dragonslayer.
There are two key reasons that Dragonslayer stands out as the best of the Sword and Sorcery films
that proved popular in the 80s. The first is basic cinema
stuff – it's an involving. entertaining and intelligent
work, nicely performed, beautifully shot (the director
of photography was Derek Vanlint, a man who worked almost
exclusively in commercials and only shot two features
until his recent directoral debut The Spreading
Ground: Dragonslayer and Ridley
Scott's Alien – enough said), handsomely
scored by old hand Alex North, most impressively designed
by Elliot Scott and directed with wit and gusto by Matthew
Robbins. It also has possibly the best dragon in fantasy
film history, a horned, fire-breathing creature of prehistoric
design that even has a Latin name to describe its particular
species: Verminthrax Pejorative. Made before the numbing
effect of CGI, this is a seriously threatening creation,
a creature with a demonic head, a maliciously purposeful
stride and genuine grace and power in flight. The stop-motion
work here is first rate, and the sense of threat it creates
makes any wandering into its lair an almost unbearably
tense experience.
The
plot, on the surface at least, appears to be traditional
genre stuff. In ancient times, the kingdom of Urland is
suffering the tyranny of a Dragon, whose wrath they
hold at bay by regularly offering up a young virgin girl
as a sacrifice to the monster. The victim is chosen by
lottery from all of the eligible girls in the area, with
even the king's daughter, the beautiful Princess Elspeth,
required to take part. Desperate to end this reign of
terror, a group of villagers travel a great distance to
hunt out the sorcerer Ulrich to ask him to defeat the
dragon for them and free them from it's curse. When disaster
befalls Ulrich, it is left to his young apprentice Gaylen
Bradwater to take up the challenge.
At
first glance here is a tale with all of the required fantasy
story elements, and save for a few minor plot details
just about any savvy genre fan could write the rest. But
this brings me to the second, and for my money key reason
for Dragonslayer's credentials as a great
genre work: Robbins and his co-writer Hal Barwood not
only know all this, they know that we know it, and right
from the start they play games with the rules which
all such films inevitably follow, but which, as the film
demonstrates, they need not be suffocated by.

As
a fantasy sub-genre, Sword and Sorcery is so often limited
in its scope, a somewhat inevitable result of its origins
and development over the years. Although a key inspiration
for most modern takes on the theme is Tolkein's Lord
of the Rings, which has itself received definitive
film treatment in the hands of Peter Jackson, its origins
stretch back far earlier to folk stories and the fairy-tales
that they gave birth to. Back in 1949, Joseph Campbell,
in his book The Hero With a Thousand Faces, used
these stories to define what became known as The Hero's
Journey, a breakdown of the basic story structure
and character definitions common to all folk tales and,
essentially, all stories involving any sort of quest on
the part of a single character (for this, read almost
every film that comes out of Hollywood today). This was
later refined and simplified by Christopher Volger in
his 12 Steps of a Hero's Journey, which broke
all stories into 12 distinct steps and the order in which
they occur. These works suggested that all
such stories tell essentially the same tale in the same
way with the same characters – it is only the fine detail
that changes. Campbell's
work was to prove a major influence on George Lucas and
the story structure of the original Star Wars,
and the success of that film led in part to the somewhat
predictable nature of the story structure of modern Hollywood
movies, especially those of the action or adventure genres.
Hell, if it worked once, and Star Wars has been making a packet ever since, it should work again.
And again. And again.
But
it is in the fantasy genre that this story structure remains
most visibly recognisable, in part because of the folk-tale
influenced wording used in the descriptions – Volger's
stages include such terms as "Seizing the sword,"
"Return with elixir" and "Approach to the
innermost cave." Add to this the character breakdowns
of folk tales done by Vladimir Propp – Hero, Princess,
Villain, Helper, Donor etc. – and you have stories that
can almost write themselves. An inexperienced but good-hearted
Hero will fall for a Princess, who will be kidnapped,
imprisoned and/or threatened with death (or marriage)
by the Villain. The Hero will accept the call to adventure,
which may well come from the Father of the Princess, and
will be aided in his task by a Donor, who will give him
a key weapon, elixir or even information, and a Helper,
who will assist in his quest but never overshadow his
efforts. He will be repeatedly hindered by the efforts
of the Villain, and sometimes even a False Hero, a seeming
friend who will later betray him, but will triumph over
his inexperience and ultimately complete the set task
and defeat the Villain, free the Princess and join with
her in a union that is blessed by the Father, often the
King, who will bestow great gifts on the Hero and his
new bride. With this in mind, take another look at Star
Wars and you'll see all this play out pretty
much to the letter – it's no accident that Lucas had Obi-Wan
(Donor) give Luke (Hero) a light sabre (sword) which would
aid him in his rescue of (Princess) Leia and his fight
against the dark Lord Vader (Villain), aided on the way
by Han Solo (Helper). Lucas knows his Campbell well.
Now review the plot summary for Dragonslayer above. This appears to be every bit as regular Campbell,
Propp and Volger as Star Wars and a thousand
other Hollywood films you can name. You thought The
Matrix was the freshest kid on the block? Strip
away the glossy surface and take a good look at the story
structure and you'll find far more Joseph Campbell than
William Gibson. But Campbell's work was not undertaken
to belittle the narrow aspirations of storytellers, but
to identify those elements that we, as those who listen
to the stories, have come to expect as key components
of the tales we are told. The repeated use of them in
Hollywood films is part of the reason for the dismaying
predictability of the vast majority of that product, but
is also key to why many independent films seem so fresh
an innovative – when that underlying structure is challenged
or seriously toyed with, we unconsciously know that we
are seeing something new, that something is not playing
out as expected – on those preciously rare occasions,
we, as viewers, actually have to do some work. And if
you see enough films over a long enough period of time
then believe me, these are moments to rejoice.
If
you have not seen the film, be warned that there are a
lot of spoilers ahead. If you just want to skip to the
disk details, click here.
Dragonslayer is first and foremost a Hollywood film, and both recognises
and embraces those very elements its potential audience
will expect to see. But as the story unfolds it repeatedly
challenges these expectations, and although in the end
the monster is inevitably defeated and peace is restored
to the land, the process of achieving this is not the
standard folk-tale/Hollywood one, and few of the characters
play out as defined by Vladimir Propp, despite the red
herrings liberally strewn along the way by Robbins and
Barwood.

Let's
take our Hero, Gaylen Bradwater, Sorcerer's apprentice
(as Valerian almost mockingly calls him at one stage).
Certainly he has all of the surface requirements for a
storybook hero – he is young, good-looking, eager and
inexperienced. The best heroes are always inexperienced,
as this gives them the chance to prove themselves against
the odds men like us ordinary mortals who go on become something we can only dream of being. When
his master is most unexpectedly killed at the start of
the film (our first hint that things are not going to
play as expected comes here – the wise old sorcerer throws
down a challenge to an unbeliever, and fails, leaving
the only man who is really equipped to take on the dragon
dead before the story has got properly under way), Gaylen
takes up the challenge and accompanies the villagers back
to their homeland, and as soon as he arrives brings a
mountain crashing down on top of the Dragon's lair, imprisoning
it forever. Hoorah, the hero has defeated the monster,
and all is well! Except he hasn't. Far from destroying
the dragon he has actually enraged it, and the beast responds
by laying waste to a nearby village. Instead of saving
the locals from this prehistoric tyranny, his actions
actually result in a greater loss of life and property
than they were already suffering.
The
requirement that a Princess to be rescued and a King
to send the hero on his quest initially seem to be met
by the beautiful Princess Elspeth and her ruling father,
Caseodorus Rex, but the latter is established from the
start as a humourless and ultimately corrupt monarch who
steals the amulet that is the source of Gaylen's shaky
powers and has him thrown into a dungeon for his trouble.
At the end of the tale, comatose with shock, the king
is paraded puppet-like by members of his own court to
pose with a sword over the fallen dragon so that all in
the Kingdom may look to him to thank for their salvation.
The beast is dead, but the corruption of the monarchy
will continue. The Princess, on the other hand, is a noble
innocent, but initially needs no hero to fight for her,
being protected anyway from sacrificial death because
Dad has rigged the lottery so that her name will never
be called. Instead of saving her, it is Gaylen that makes
her aware of this, knowledge that prompts her to re-rig
the lottery so that hers is the only name that can be called, and thus is
it is the Hero who inadvertently sends her to her fate.
In return for the knowledge, she frees Gaylen from his
cell, a princess rescuing a would-be hero who nonetheless
still attempts to protect her from the dragon, but his
efforts are hampered and Elspeth responds by walking into
the dragon's lair and willingly offering herself up, an
action that results in her being killed and eaten by the
dragon's young.
To
find Propp's Father and Princess you have to look elsewhere,
and even then things do not play to convention. The Princess
role is taken by Valerian, one of the village girls who
since birth has been disguised as a boy by her father in
order to protect her from inclusion in the lottery, and
who leads the mission (as a boy) to engage the services
of the sorcerer Ulrich at the film's start. (It is interesting
that while both the King and his narrative substitute
use deceit to protect their daughters, the action of the
former is seen as morally corrupt and the latter as the ingenious actions of a desperate father, and when Elspeth's
name is selected in the re-rigged lottery it is Valerian,
who herself has also been previously protected from inclusion,
who leads the chant to let the decision stand.). Believing
the dragon defeated, Elspeth reveals her true identity at
the celebration feast that follows, and in doing so becomes
a "legitimate" (for that read "heterosexual")
object of desire for the Hero. He does get the chance
to save her from the dragon, not by freeing her from the
sacrificial post in the nick of time, but by excluding
her from inclusion in future lotteries by making sure
she is no longer a virgin. It is typical of the film's
attitude to character that this is her idea, not his.
It should be mentioned that Gaylen's underwater discovery
of her true identity is a great revelatory moment, in
part because through some savvy casting and some very
convincing boyish mannerisms and body language on the
part of Caitlin Clarke.
This
challenging of convention is nicely interwoven with the
more traditional elements, which are handled with real
aplomb. The Donor turns out to be Valerian's father, and
his gift of a lance is capable, with magical assistance, of
slicing clean through an anvil. This impressive
weapon is nonetheless employed by Gaylen to kill not the
dragon, despite his best efforts and some very real bravery
on his part, but its children, hardly the actions of a
clean-cut hero and a move that really enrages the monster.
There
was some criticism on the film's release over the choice
of a very American lead, a familiar gripe that has logic
at its source, as America's relative youth as a country
makes any broad American accent something we immediately
associate with modern times – debate may still rage about
exactly how we spoke in Olden Days, but it certainly was
not with a cheery California twang. But if you can put
this aside – and you should – then Peter MacNicol makes
for a most engaging lead, nicely balancing youthful enthusiasm
with stumbling self-doubt, but capable of all the necessary
athletics when the time comes. He ultimately fails not
because of ineptitude or stupidity, but because he is
in way over his head, and in his youthful enthusiasm just
fails to recognise the fact. The aforementioned Caitlin
Clarke does a great job as Valerian, her boyish looks
and male pushiness really selling the gender switch, and
it's a nice touch that when she does chose to reveal her
identity, she retains many of the male character traits
she has lived with for so long, and in many ways makes
for a stronger hero than Gaylen. Ralph Richardson is a
wonderful Ulrich, making even the delivery of single word
lines such as "Yes" seem loaded with meaning
(as when he agrees to meet the villagers), and his early
departure from the film is an initially disappointing
one, but his later return ("Did you bring anything
to eat?" are his first words on re-materialisation)
is wondrous narrative moment, and it is ultimately on
his shoulders that the duties of a hero must fall.

Like
Verminthrax Pejorative, Ulrich is old and past his prime,
and that it is these two that must engage in final combat
may kick against some narrative expectations, but makes
perfect sense within the framework of the film's own storytelling.
Both Ulrich and Verminthrax are the last of their kind,
and their deaths will mark the end of an era for this
particular version of our past. "If it weren't for
sorcerers there would be no dragons," Ulrich tells
the villagers at the start of the film. "Once the
skies were dotted with them." Clearly they are on
the road to extinction, a fate they may share with Ulrich's
profession. When he gives the villagers the names of other
sorcerers they could seek help from he is told that they
are all dead. Ulrich is the last of his line, and he has
already prophesied his own demise. He even expresses doubts
about the usefulness of sorcerers in the world: "All
this magic," he says to Gaylen, "What has it
accomplished?" But it is Valerian's father who is
most vocal about the changing times: "You know what
I think?" he says to Gaylen, "Magic, Magicians,
it's all fading from the world, dying out. That makes
me happy. That means the dragon will be dying too."
If magic is passing then religion is not seen as offering
an effective alternative, and when a holy man leads a
procession to confront the dragon with Christian faith,
he, like the equally naive priest in Byron Haskins' War
of the Worlds, is scorched to a cinder as a reward
for his efforts.
Ultimately you may not care a hoot about Propp and Campbell,
traditional story structure or character spheres of action,
but it is precisely because Dragonslayer both embraces and challenges these very elements that
it still feels so fresh today. That it is executed with
such skill and wit makes it all the more mysterious that
Robbins and Barwood have made so few films since, and
none of them come close to this remarkable work. At Outsider
we like to see conventions played with or challenged,
and until someone makes Sword and Sorcery film with Dogme-style
visuals and a Ken Loach approach to realistic dialogue
and character, Dragonslayer rules the
lair.
At
bloody last. Ever since its disappearance from cinemas
we have had to suffer horribly cropped, shabby quality
TV and video prints, and finally the film here gets the
treatment it has been crying out for. Framed at 2.35:1
and anamorphically enhanced, the transfer is probably
a couple of notches short of perfect, but on the whole
looks rather splendid, being generally sharp and well
defined with great contrast and strong black levels. Colours are sometimes
a tad stylised, but I suspect this was intentional, the
visuals having a sometimes beautiful other-worldly feel,
the use of dark hues reflecting the dark tone of the film
and the earthy nature of the costumes and sets. Derek
Vanlint's beautiful compositions are well served here.
There
are two mixes here – 5.1 and 2.0 surround. To be frank there
is not a huge difference between them. Both are front-weighted
mixes with little in the way of effects or dialogue separation
– only the music score seems to make any use of the rear
speakers. The 5.1 mix does does have a tad more spread at
the front. Both are solid enough without being particularly
special. Little use is made of lower frequencies – there
clearly has not been an extensive remix done here.
Not a sausage. Not even a trailer. A sadly missed opportunity,
I'd say.
Dragonslayer is a fantasy film for adults – it both plays by the rules
and kicks against them, it toys with expectations but
still delivers the goods as an adventure tale both in
expected and surprising ways. It's darker and more violent
than any other fantasy film of the period (and at times
genuinely grisly), and it dares to credit its audience
with intelligence and then reward them for it. This is a
work that can be enjoyed immensely purely for its storytelling
and is sumptuous visuals, but dig a little deeper and
you'll find one of the finest mythological fantasies yet
committed to film. For discerning fantasy fans this is
an essential purchase – its just a shame that Paramount,
having finally got around to releasing it, couldn't have
included some worthwhile supplementary material.
|